Changes in version 1.0.8 - Improve on 1.0.7 solution. Changes in version 1.0.7 (2024-11-21) - Avoid writing to library during execution. Changes in version 1.0.5 (2024-09-24) - Support transparency. - Fix noRemap issue as requested by CRAN. Changes in version 1.0.3 (2022-08-19) - Added print support for sparse accessors; rgl added support in its Buffer object in version 0.109.11 (issue #8). - Re-ran Roxygen to generate correct HTML for the Gltf help topic. - Updated link to 'glTF' web page. - Fixed write to system dir in the animation control. Changes in version 1.0.0 (2022-06-20) - Added a NEWS.md file to track changes to the package. - Added "rigid" method animation to playgltf(). - Added gltfwidget() to play in WebGL. - Added debugging function showTags(). - Added shader support for skins. - Added findEntry() debugging function. - Added modifyShaders() function to edit shaders. - Added shader for normal textures. - Added getTangents() to use MikkTSpace code to assign tangents if they are not specified. These can be used in normal textures. - Textures may now be specified in JPEG format, not just PNG. - writeglTF() now writes the binary part of the file as well as the JSON part. - Added "physically based rendering" (PBR) methods. - Fixed baseColorTexture and bufferView.target errors (issue #38). - Fixed type errors (issue #38). - Now writes colors using normalized bytes (issue #40). - Modified mikktspace.c for C99 compatibility.