NEWS
rgl2gltf 1.0.8
- Improve on 1.0.7 solution.
rgl2gltf 1.0.7 (2024-11-21)
- Avoid writing to library during execution.
rgl2gltf 1.0.5 (2024-09-24)
- Support transparency.
- Fix noRemap issue as requested by CRAN.
rgl2gltf 1.0.3 (2022-08-19)
- Added print support for sparse accessors;
rgl added
support in its Buffer object in version 0.109.11 (issue #8).
- Re-ran Roxygen to generate correct HTML for the Gltf
help topic.
- Updated link to 'glTF' web page.
- Fixed write to system dir in the animation control.
rgl2gltf 1.0.0 (2022-06-20)
- Added a
NEWS.md file to track changes to the package.
- Added "rigid" method animation to
playgltf().
- Added
gltfwidget() to play in WebGL.
- Added debugging function
showTags().
- Added shader support for skins.
- Added
findEntry() debugging function.
- Added
modifyShaders() function to edit shaders.
- Added shader for normal textures.
- Added
getTangents() to use MikkTSpace code to assign tangents
if they are not specified. These can be used in normal textures.
- Textures may now be specified in JPEG format, not just PNG.
writeglTF() now writes the binary part of the file as
well as the JSON part.
- Added "physically based rendering" (PBR) methods.
- Fixed
baseColorTexture and bufferView.target errors (issue #38).
- Fixed type errors (issue #38).
- Now writes colors using normalized bytes (issue #40).
- Modified mikktspace.c for C99 compatibility.